Monday, January 17, 2011

Star Wars: The Kosse Saga

Era: Nearly one and a half years after the destruction of the first Death Star.

Kosse Sector is a small region of galactic space between the fringe worlds and the Core Systems. It is home to numerous planets and moons, held firmly in the grip of Imperial Rule. I'm thinking of writing a bunch of short stories about this region, centered on the adventures and villainy of some Rebel and Imperial characters, and perhaps making some miniatures scenarios based around some of the battles.

I'm still working out point values for them, but the main characters I'm playing around with at the moment are these:

General Droske


One of the powerful commanders of the Imperial military, General Droske is suspected to be in charge of numerous secret experiments and military operations. Where he goes, terror, death and destruction are sure to follow. He inspires complete obedience in his troops - by giving them something other than Rebel forces to fear.

Stats:
Move: 6" / 12"
Hits: 5
Defence: 14
Attack: 6
Weapon: Blaster

Special Abilities
Death to Traitors (If the Imperial force is broken, Droske can execute one Imperial figure within range, to avoid anyone else in the force having to make a courage roll)
Offensive Tactics (During the shooting phase, a single commander/captain within 6" gains an additional attack)

Shade Moonkiller

Shade Moonkiller is a dreaded Imperial assassin and lethal starfighter pilot. He travels the stars hunting down rebel leaders and heroes. Rumor has it he was the only surviving subject of one of Droske's experiments. Supposedly, special crystals were used upon dying Jedi during the Jedi Purge, to attempt to siphon Force Energy from the dying warriors. These crystals were then embedded in test subjects, in attempts to manifest Force powers. Whether the assassin really has Force abilities or not, is unknown by the Alliance. One thing which has been made clear, is the assassin's desire to eliminate the mercenary warrior Jord Sunstorm - the one prey that has managed to continually elude him. This appears to have driven Sunstorm into the service of the Rebel Alliance, though the mercenary's allegiance to Alliance goals remains uncertain.

Stats:
Move: 6" / 12"
Hits: 5
Defence: 16
Attack: 6
Weapon: Repeating Blaster

Special Abilities
Unnatural Fear (Force Power, no Cost: Rebels within 9" suffer -4 to their attack and courage rolls. This has no effect on force users (Jedi / Sith / etc) or those resistant to Force powers.)
Compulsion (Force Power, no Cost: at any time during a single game round, one rebel can be moved up to 3" in any direction, as long as they do not harm themselves (no walking off a cliff), though they can do things like stepping out of cover. Range: Line of Sight / 9". This has no effect on force users (Jedi / Sith / etc) or those resistant to Force powers.)
Assassin (This character gains double their attacks against captains/leaders/heroes)

Jord Sunstorm

Sunstorm is a mysterious figure - a cold hearted, harsh and seemingly ruthless mercenary, who has on numerous occassions 'happened' to be present when Imperial forces sought to eliminate a young Rebel leader - the Lady Launa Kosse. At first the Rebels thought the mercenary to be an Imperial Spy, but wherever he goes, a large Imperial body count is sure to follow. Recently he has thrown himself in fully with the Rebel Alliance, but on the condition that he be the personal bodyguard of the Lady Kosse. While Launa Kosse can't help but appreciate his skill in battle, the blessing of his guardianship can also be a curse - for wherever the mercenary goes, the Imperial assassin Shade Moonkiller is sure to follow...

Stats:
Move: 6" / 12"
Hits: 8
Defence: 17
Attack: 8
Weapon: Repeating Blaster

Special Abilities
Accurate Shot (No penalty for firing at enemies that are behind cover)
Mobile Attack (Can move, shoot, and move some more)
Hole in the Force (For some unknown reason, force powers do not seem to effect him in any way. The secret of this power may be one of the reasons the Emperor has placed a death sentence upon him)

Lady Launa Kosse


The young Lady Launa Kosse is the last surviving member of the hereditary ruling family of the Kosse Sector. As a young child, her family was betrayed by her late father's advisor, Lord Kanell, who now governs as Imperial Overseer of the Kosse Sector. Often seen as emotional and brash, the young rebel leader does what she can to fight back against the Empire, in the hope that one day her people can be free from its tyranny. While Lord Kanell's soldiers hunt her down, as he seeks to remove any threat to his power, the mysterious mercenary Jord Sunstorm continues to come to her rescue - though his motives in protecting her are unclear.

Stats:
Move: 6" / 12"
Hits: 5
Defence: 14
Attack: 7
Weapon: Blaster

Special Abilities
Mobile Attack (Can move, shoot, and move some more)
Luck 2 (Twice per game, she can re-roll one die - whether Rebel or Imperial dice)
Reinforcements (As long as she is alive: whenever a non-unique figure is defeated, roll 1d20. On a 16+, the same figure type enters the board from the Rebel home edge, as a reinforcement.)

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